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Blackholes.fyi

Sep 2026 →

An interactive black hole simulator worked out from the physics, made with my son.

Cover of Blackholes.fyi

Photograph: Stef and Oren Lewandowski

When
Sep 2026 →
Stack
TypeScript, React, three.js, Cloudflare Workers

Blackholes.fyi is a black hole you can move around in a web browser, drawn in real time and worked out from the physics. I'm making it with my son, Oren: he co-writes the words and checks the physics, and I make the pictures. We started on 13 September 2026.

Most of each picture comes from tracing light. For every pixel, a GPU shader follows a ray backwards from the camera through the Kerr metric (the spacetime around a spinning black hole) to find where it came from. Where a part is too heavy to compute in a browser, or the physics isn't settled, the site says so and labels it modelled or chosen.

The home page starts at Earth, the Sun and the planets, then pulls back to 3C 273, a real black hole. From there it walks through what you're looking at. The accretion disc is the flat ring of hot gas circling the hole, and the shadow is the dark patch where no light gets back to us. Gravity bends light round the hole, so the far side of the disc shows twice and the stars behind are pulled into rings.

A gallery holds real black holes, each drawn with its published mass, spin, distance and accretion rate (how fast it takes in gas), from Sagittarius A* at the centre of our galaxy to TON 618, among the heaviest known. Other pages follow a star being torn apart and two black holes merging.

Oren signs off each release before it goes live.

blackholes.fyi

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